Tears of the kingdom vulkan or opengl

In this video we will have a comparison that was requested a lot on the Reddit forum and here in the youtube comments. Which API runs your games best? OpenGL...

Tears of the kingdom vulkan or opengl. May 15, 2023 · E como será que tá o desempenho do zelda: Tears of the Kingdom em PC fraco? eu fiz o teste no i5 9300H e uma GTX 1650 e o desempenho...👉Vire membro do canal...

It'll cause less stutter and make the experience smoother but won't lead to higher fps. But I recommend using a shader cache for a smoother experience. Your mileage may vary though. 3. Reply. Nicnl. • 10 mo. ago. Compiling shaders on the fly causes FPS drops. Using an existing shader cache would lead to less FPS drops.

Gameplay video of The Legend of Zelda: Tears of the Kingdom running on Yuzu emulator. Laptop Specs⬇️CPU: Intel i5 1135g7GPU: Intel Iris Xe Integrated Graphic...NVIDIA users also have to ensure that the Vulkan/OpenGL present method setting in the Control Panel (under Manage 3D Settings) is set to Prefer layered on DXGI Swapchain. ... Tears of the Kingdom ...Cheat Codes Add and Request group The Legend of Zelda: Tears of the Kingdom cheat codes Pokémon Legends: Arceus cheat codes Xenoblade Chronicles 3 cheat codes Fire Emblem Engage cheat codes Request a cheat...BENCHVERSE. 36 subscribers. Subscribed. 13. 3K views 7 months ago. Hello everyone! here's a quick benchmark of TOTK on Ryujinx 1.1.792. In this benchmark, I've compared the performance difference...Hello Everyone,welcome to my new video,This tutorial is about Low FPS problem and Best Performance Settings for the Legend of Zelda Tears of the Kingdom in r...(Ryujinx, docked mode, vsync enabled, resolution scale 3x, vulkan, graphics backend multithreading auto, post processing affect none, upscale bilinear, anisotropic filtering 16x, 16:9) (Rig specs 3090ti Fe, 13900k, ddr5 2x16 32gb 6600)My specs:i3 8100GTX 1060 3GB16GB DDR4 RAM Dual ChannelRyujinx version: 1.1.814Nvidia driver version: 531.79Backend Multithreading onEnabled shader cacheEnabl...

Ryujinx 1.1.1011. 1x resolution(720p/1080p) using a Ryzen 7 5800X and RX 6600 8GB. Enjoy!Vulkan backend. Docked. Bilinear.Please Like and Subscribe!Want to s...Select Vulkan (or openGL if you're using that) as the API, hit next; Hit skip where it says "select preset to install" Hit uncheck all then check all at the top right. Hit next and wait for it to download all the filters. Download a preset (here's an example of a reshade preset I like) and place it into the root of your yuzu directory.It can help you unlock in-game secrets in Breath of the Wild while you wait for Tears of the Kingdom to release in May. In anticipation of the new The Legend of Zelda: Tears of the...First, launch the Yuzu Emulator, click on the Emulation option, and then select Configure. Leave the General tab on default, and do the same with the CPU option. Now, the next tab, Graphics, is pretty important. When it comes to your GPU, if you have an AMD card, select Vulkan as the API. Nvidia users should opt for OpenGL. It can run The Legend of Zelda: Tears of the Kingdom, at 60FPS. Most of the old buffer cache has been rewritten, resulting in performance gains of up to 87% and impressive rendering on normal GPU accuracy. People using a Zen 4 3D V-cache chip can expect even higher FPS numbers, with a non-3D 7900X achieving 90 FPS on some occasions. Aug 1, 2022 · Utilizing Vulkan, in the case of most emulators, allows for far better performance, and that extends to Ryujinx as well. This major change will make compiling shaders noticeably faster than with OpenGL, though when the latest release featuring Vulkan does release, it will cause your current built shader cache to stop existing. Published Nov 8, 2022. The Legend of Zelda: Tears of the Kingdom will be released next May, making this the perfect time to catch up on the stories of previous Zelda games. The title and release date of The Legend of Zelda: Tears of the Kingdom have finally been revealed, and Zelda fans may want to catch up by replaying some of the series ...In fact, OpenGL 4.6 came out recently, long after Vulkan went 1.0. On Linux, the open-source OpenGL drivers are excellent, you just need to use the latest Linux kernel if you have a Vega. There are two open-source Vulkan drivers for AMD as well, but there's still a large amount of room for optimization in those. 1.

Find out how to cut wide rolls of sheet goods, like rosin paper or felt paper, easily without tearing. Watch this video to find out more. Expert Advice On Improving Your Home Video...I don't see a setting in Yuzu 452 for turning on v-sync. it really depends on the game, Odyssey seems to benefit greatly from vulkan. no. Vulkan is better with AMD gpus, and OpenGL is better for Nvidia gpus, so play with OpenGL. Try and see by yourself. I tried and I'm back to openGL for better stability.May 29, 2023 · I'm using default settings on Ryujinx. The game runs fine on OpenGL but I've been told it runs much better with Vulkan so I was hoping there was some sort of solution. My graphics drivers are up to date. Tears of the Kingdom does not even load, Ryujinx just instantly crashes whenever I double click the game. Reproduction steps Google Tears of the Kingdom Ryujinx or something along those lines and you'll get results that take you to roughly the right place. Anyone who knows about this stuff is either pirating or frequenting forums/discord chats about piracy, Resetera has rules against that so people probably aren't willing to link you to what you need directly.Depending on your setup, remember to turn off all Vulkan-related settings in Advanced Graphics and try GLSL first, then SPIR-V, then GLASM (GLASM was all buggy on my end), in that order, is what I recommend.

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Some games like LA-MULANA, a visually simple 2D-platformer, was sweating under Vulkan but running like a breeze under OpenGL. Previously, index inline buffer updates were being performed one index at a time, step by step, meaning that, for example, in the event of two 16-bit indices being uploaded, the actual work would be performed in multiple ...Default settings and Vulkan if your GPU supports it. Ryujinx works out of the box and is already on the best settings by default. You can of course tinker with the graphics settings (resolution, antialiasing, scaling filter, anisotropic filtering) so you can achieve the proper image quality for your setup, but you shouldn’t change anything else unless specified in …My pc rig: Ryzen 5 3400g/ Rx480 4gb/ 16gb ram Ryujinx Version: 1.1.760 TOTK Version:1.0.0 Vulkan Enabled Shaders grabbed from the torrent 9637 Mod 30fps...vulkan.bin is indeed shareable. Yuzu then will build your own vulkan_pipelines.bin based on your gig and graphic card driver. Reply reply PM_ME_SOLES_OR_TOES • I feel like I've heard things about a 70k cache on the old subreddit. ... If anyone is interested here is my Tears of the Kingdom Vulkan.bin. 46,600 shaders compiled on yuzu. It'll cause less stutter and make the experience smoother but won't lead to higher fps. But I recommend using a shader cache for a smoother experience. Your mileage may vary though. 3. Reply. Nicnl. • 10 mo. ago. Compiling shaders on the fly causes FPS drops. Using an existing shader cache would lead to less FPS drops. The Legend of Zelda: Tears of the Kingdom. Game Update Version: 1.1.0. Emulator Build Version: 1.1.777. Graphics Backend: Vulkan. Hardware Specs: CPU: …

The key differences between OpenGL and Vulkan are in the way they manage the GPU. In general, OpenGL is a high-level API, while Vulkan is a low-level API. This means that OpenGL works on a higher level of abstraction, while Vulkan works on a lower level. OpenGL allows the programmer to “ask” the computer to do something, but Vulkan …The Nvidia OpenGL driver is best in class and the Vulkan one is top notch too. The only Vulkan driver that could be considered better is RADV. Eh, people with GCN3 and earlier still want to play emulators and performance with OpenGL is still bad on Windows. Their problems go away with Linux, but that's not the point.A The Legend of Zelda: Tears of the Kingdom (TOTK) Mod in the Visual Overhaul category, submitted by throwawaytodownloadmods. Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider …Eyeing a 6750 or 6800. Depends on the game,vulkan performs better most of the time but openGL is useable on AMD cards after 22.7.1 i own a 6800XT as well and SMO performs the same on both vulkan and openGL.Before 22.7.1 openGL was giving me 20-30fps. I use Vulkan with my RX5500 XT. Haven’t had an issue.Have the same issue on a i5-1035G1 (ICL GT1) on Linux (Fedora). Crashes at "Tears of the Kingdom" both in OpenGL and Vulkan. BOTW works just fine, so I don't think is a requisites problem. Can't upload a log since the app straight up hangs and I gotta kill it, so I don't think it includes anything relevant to the crash, just boot info and so.This article was created by Game8's elite team of writers and gamers. The Ver. 1.1.1 patch notes include bug fixes and gameplay improvements for The Legend of Zelda: Tears of the Kingdom (TotK). Learn recent updates on Version 1.1.1, bug fixes, if the duplication glitch was patched, and how to update Zelda: Tears of the Kingdom.Default settings and Vulkan if your GPU supports it. Ryujinx works out of the box and is already on the best settings by default. You can of course tinker with the graphics settings (resolution, antialiasing, scaling filter, anisotropic filtering) so you can achieve the proper image quality for your setup, but you shouldn’t change anything else unless specified in compatibility entries or ...I prefer without wifi just in case)Use DDU to unistall both drivers (The way I did it was Nvidia first, restart back into safe mode, then removed AMD).Go back into normal windows, install one of the drivers (AMD first for me)Restart, and repeat for the other driver. After I did this, my computer was able to handle Vulkan for Ryujinx again, and ...I prefer without wifi just in case)Use DDU to unistall both drivers (The way I did it was Nvidia first, restart back into safe mode, then removed AMD).Go back into normal windows, install one of the drivers (AMD first for me)Restart, and repeat for the other driver. After I did this, my computer was able to handle Vulkan for Ryujinx again, and ...I'll do a video this week, where I'll test Yuzu (vulkan) vs Ryujinx (vulkan) and soon I'll be posting it here. Goated. Thank you. yes would also love this, im right on the hardware cusp where i can run some games in one or the other some times and love that there are two options but am frequently confused how to choose.

Vulkan api is generally smoother than opengl but there will be stuttering whenever a shader is generated. Shader cache main purpose is exactly avoiding stuttering to keep happening. Settings are there but have no effect in vulkan api. See the pending work section at the bottom of the list you'll see "Pipeline cache. Effectively a on-disk shader ...

OpenGL is slightly slower but more stable. Vulkan is faster but I get a lot of crashes with it. OGL. Open gl. Either one is fine. OpenGL tends to do better with Nvidia cards, and it's a good idea to primarily use it first. Vulkan can be used if OpenGL is being buggy for a game.Performance comparison. Vulkan does amazing actually, the results show that Vulkan more than triples the FPS compared to OpenGL ES 3.1. There are a few reasons to why this is. First, it may be ...I figured it out, to anyone wondering the shaders were not loading because I wasn’t on EA build of yuzu. They are not transferable. Steam Deck cache works with the Steam Deck only. Shader Cache are GPU and driver versions dependant. I recommend build your own shaders. driver 531.68 is working. Your Nvidia driver seems to be too old. Update your Nvidia driver, that fix black texture. I had the exact same issue and updating drivers got it to work on Vulkan. OpenGL also did the trick but was less smooth for me. I figured it out, to anyone wondering the shaders were not loading because I wasn’t on EA build of yuzu. They are not transferable. Steam Deck cache works with the Steam Deck only. Shader Cache are GPU and driver versions dependant. I recommend build your own shaders.About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...However, OpenGL is a higher-level API compared to Vulkan, which means it requires more API calls to draw a frame. This can result in less efficient performance, especially on modern hardware with powerful graphics processors. Conclusion. In summary, Vulkan, DirectX, and OpenGL are three widely used graphics APIs that are used for developing ...This episode of The TechCrunch Podcast is just an excuse to talk about Zelda and other TC news. We don’t spend a lot of time taking a deep-dive into the consumer experience of gami...

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E como será que tá o desempenho do zelda: Tears of the Kingdom em PC fraco? eu fiz o teste no i5 9300H e uma GTX 1650 e o desempenho...👉Vire membro do canal...Shader Cache for TOTK Vulkan yuzu. I don't know if this is more comfortable for you to play later, this is the shader cache that I have but I know that I still have things to unlock, at …Japanese, English, Spanish, French, German, Italian, Dutch, Russian, Korean, Chinese. An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for ...It'll cause less stutter and make the experience smoother but won't lead to higher fps. But I recommend using a shader cache for a smoother experience. Your mileage may vary though. 3. Reply. Nicnl. • 10 mo. ago. Compiling shaders on the fly causes FPS drops. Using an existing shader cache would lead to less FPS drops.performance is roughly the same today I'd say, only difference is that the RAM and VRAM requirements have drastically improved. overall RAM usage went from well above 16GB to roughly 12GB, and VRAM is at around 3-3.5GB with uncompressed textures. What an answer, thanks a lot man. Hi everyone, even tho i wanted to play it more than everything ...Performance comparison. Vulkan does amazing actually, the results show that Vulkan more than triples the FPS compared to OpenGL ES 3.1. There are a few reasons to why this is. First, it may be ...Tears of The Kingdom / TOTK - Nvidia Vulkan Artifacts #11034. Open 1 task done. ThisNekoGuy opened this issue Jul 6, 2023 · 3 comments Open ... Set Vulkan as the renderer; Enable all advanced graphics setting for this title except for "force maximum clocks" Set anisotropic filtering to 16;First, download and install the Yuzu Emulator on your PC. Now, access the prod and title keys from your Switch or get them online. Once you have them, save them into a new folder called “keys” on your PC. Next, open the Yuzu Emulator, go to the File option, select the Open Yuzu folder option, and delete the “keys” folder found there.Hello guys, I got problems with playing zelda breath of the wild using Vulkan in yuzu. Yuzu freezes everytime when I chose Vulkan but works when switched to OpenGL, but OpenGL can only utilize about 30% of my gpu and regularly drops to one digit framerates. ….

To Tears of the Kingdom on the Steam Deck, you need to install YUZU i.e. the Switch emulator software on the device. Fortunately, the all-in-one emulator hub Emu Deck for Steam Deck makes things easy for anyone by removing much of the hassle of setting up this emulator. Related: Best Nintendo Switch Games to Play on the Steam Deck.• 10 mo. ago. Z4SHA. Tears of the Kingdom not working with vulkan. The game works fine with a relatively high frame rate in the intro. After the ganondorf cutscene the whole …Noteworthy is Vulkan’s compatibility with various domain-specific languages, tools, frameworks, and even OpenGL C kernels, enhancing its versatility in graphics programming. Predictability In OpenGL, there’s a high level of abstraction, meaning that many things happen automatically without the programmer having to explicitly write code …gr3ger commented on May 15, 2023. I've been playing several hours on Totk with Vulkan and the in-game camera does correctly identify items for me. (W11, Ryujinx 1.1.800, AMD CPU, Nvidia GPU, game version 1.1.0). Camera tracking seems identical between OpenGL and Vulkan. You do have to get kind of close / zoom in for the game …Try Yuzu EA PineappleEA 3559 Download the hacked .exe replacement for the yuzu .exe file Try Vulkan Try the YuzuFix 3.2a patch Try the FSR/blur patch Update the game 1.1.0 And finally, make sure your shader cache from 1.0.0 is deleted from your yuzu shader folder if you had tried it with 1.0.0 already Also the latest Ryujinx should have fixed ...Legend of Zelda Tears of the Kingdom game files. Latest Firmware (Version 16.0.2) Switch Keys.zip (Version 16.0.2) With these files in hand, open the emulator and press the “File” option, followed by the “Open Ryujinx Folder” option. From the list of folders that are visible, choose and open the “System Folder”.performance is roughly the same today I'd say, only difference is that the RAM and VRAM requirements have drastically improved. overall RAM usage went from well above 16GB to roughly 12GB, and VRAM is at around 3-3.5GB with uncompressed textures. What an answer, thanks a lot man. Hi everyone, even tho i wanted to play it more than everything ...Especially for yuzu OpenGL is much more stable and there are few reasons to use Vulkan on an NVIDIA GPU's. OpenGL for most games. It plays better with Nvidia in yuzu and simply has more features than vulkan does such as the shader cache and async shaders. It also tends to have less visual bugs. Tears of the kingdom vulkan or opengl, I figured it out, to anyone wondering the shaders were not loading because I wasn’t on EA build of yuzu. They are not transferable. Steam Deck cache works with the Steam Deck only. Shader Cache are GPU and driver versions dependant. I recommend build your own shaders. When I transfer any precompiled shader files into TOTK it completely resets ..., Open GL emulation is more precise even at framerates higher than 30fps. It is also less prone to have some weird glitches on textures and geometry. Untill Cemu 1.16 there was no vulkan, so the majority of tweaking was made on opengl, not that it means it's better. It takes forever to compile the first time., Vulkan API: Preferred over OpenGL for Tears of the Kingdom, offering better stability and performance. How to achieve stable 60 FPS in The Legend of Zelda: …, Tears of The Kingdom / TOTK - Nvidia Vulkan Artifacts #11034. Open 1 task done. ThisNekoGuy opened this issue Jul 6, 2023 · 3 comments Open ... Set Vulkan as the renderer; Enable all advanced graphics setting for this title except for "force maximum clocks" Set anisotropic filtering to 16;, Thanks, friend! I'll be curious to hear how Open GL works for you when you reach the depths. People dark to be using Vulkan for the most part as OpenGL crashes in those areas of the game. I've been running around in the surface with all of my time so can't report definitively either way. I'll mess around a bit with the settings more tomorrow. , I tried literally any mod combination for Tears of the Kingdom for OpenGL and Vulkan for the Yuzu Emulator and I was never satisfied with neither of them. Always buggy and lots of lagging!! Watched heaps of youtube videos.. Now im using Yuzu Early Access 3611 with standard settings Vulkan, ..., Ryzen 5 4600h. Despite being from 2014, the 4790 (especially K version) has nearly identical single core performance as a 4600H (from 2020). I have run ToTK on 4 P cores on an 13500H 13th gen laptop (locked using process lasso) and it is fine and hitting up to 90 fps. Admittedly, the single-core performance is much higher than both of those CPUs., Have the same issue on a i5-1035G1 (ICL GT1) on Linux (Fedora). Crashes at "Tears of the Kingdom" both in OpenGL and Vulkan. BOTW works just fine, so I don't think is a requisites problem. Can't upload a log since the app straight up hangs and I gotta kill it, so I don't think it includes anything relevant to the crash, just boot info and so., I don't see a setting in Yuzu 452 for turning on v-sync. it really depends on the game, Odyssey seems to benefit greatly from vulkan. no. Vulkan is better with AMD gpus, and OpenGL is better for Nvidia gpus, so play with OpenGL. Try and see by yourself. I tried and I'm back to openGL for better stability. , In fact, OpenGL 4.6 came out recently, long after Vulkan went 1.0. On Linux, the open-source OpenGL drivers are excellent, you just need to use the latest Linux kernel if you have a Vega. There are two open-source Vulkan drivers for AMD as well, but there's still a large amount of room for optimization in those. 1., Yuzu ea 3705 Game version 1.1.2 Vulkan Accuracy level high Force maximal clocks on Enable reactive flushing on Use fast time gpu hack on Use vulkan pipeline cache on Sync to frametime of video playback on Barrier feedback loops on Anisotropic filtering 16x. Mods Anisotropic filtering fix Camera jpeg quality increase Disable internal fxaa exefs ..., vulkan.bin is indeed shareable. ... If anyone is interested here is my Tears of the Kingdom Vulkan.bin. 46,600 shaders compiled on yuzu. , Open GL emulation is more precise even at framerates higher than 30fps. It is also less prone to have some weird glitches on textures and geometry. Untill Cemu 1.16 there was no vulkan, so the majority of tweaking was made on opengl, not that it means it's better. It takes forever to compile the first time., Vulkan works with all newer GPUs and is the preferred choice. OpenGL is only advised to be used on older NVIDIA GPUs of Fermi or Kepler architecture. If vulkan is crashing for you, please check if you have updated GPU drivers. Vulkan requires more recent drivers., Select Vulkan (or openGL if you're using that) as the API, hit next; Hit skip where it says "select preset to install" Hit uncheck all then check all at the top right. Hit next and wait for it to download all the filters. Download a preset (here's an example of a reshade preset I like) and place it into the root of your yuzu directory., performance is roughly the same today I'd say, only difference is that the RAM and VRAM requirements have drastically improved. overall RAM usage went from well above 16GB to roughly 12GB, and VRAM is at around 3-3.5GB with uncompressed textures. What an answer, thanks a lot man. Hi everyone, even tho i wanted to play it more than everything ..., OpenGL is slightly slower but more stable. Vulkan is faster but I get a lot of crashes with it. OGL. Open gl. Either one is fine. OpenGL tends to do better with Nvidia cards, and it's a good idea to primarily use it first. Vulkan can be used if OpenGL is being buggy for a game., However, OpenGL is a higher-level API compared to Vulkan, which means it requires more API calls to draw a frame. This can result in less efficient performance, especially on modern hardware with powerful graphics processors. Conclusion. In summary, Vulkan, DirectX, and OpenGL are three widely used graphics APIs that are used for …, Method 1: Try using a cloud service. Method 2: Use an emulator. Playing Zelda Tears of the Kingdom using Yuzu emulator. Play Zelda Tears of the Kingdom on PC with Ryujinx. Play the game using the CeMu emulator. Simple Ways to Play Zelda Tears of the Kingdom on PC., The build also reduces menu stuttering in Zelda: Tears of the Kingdom as well as performance improvements by around 10% on AMD GCN 4/polaris cards. This build can also improve Red Dead Redemption ..., this thing doesnt happens with opengl, works well but vulkan is better for my potato pc how can i fix that please? i havent tried with other games,i have only tears of the kingdom btw Share Add a Comment. Sort by: Best. Open comment sort options. Best. Top. New. Controversial ..., Vulkan is a much more modern and "lower-level" API than OpenGL, and as such, gives developers much more granular control over the GPU hardware; a blessing and a curse in all regards. While this level of detail can be beneficial when trying to accurately emulate a system, it can also provide for hours of misery having to do quite literally ..., Aug 1, 2022 · Utilizing Vulkan, in the case of most emulators, allows for far better performance, and that extends to Ryujinx as well. This major change will make compiling shaders noticeably faster than with OpenGL, though when the latest release featuring Vulkan does release, it will cause your current built shader cache to stop existing. , How to Get 60FPS Performance in Ryujinx & Yuzu in The Legend of Zelda: Tears of the KingdomAre you experiencing low FPS and lag while playing Zelda: Tears of..., Jan 2, 2023 · However, OpenGL is a higher-level API compared to Vulkan, which means it requires more API calls to draw a frame. This can result in less efficient performance, especially on modern hardware with powerful graphics processors. Conclusion. In summary, Vulkan, DirectX, and OpenGL are three widely used graphics APIs that are used for developing ... , One of these regressions manifested as flickering in Animal Crossing: New Horizons and Atelier Ryza on both Vulkan and OpenGL graphics APIs. Jump-scare alert. Both issues were traced down to an oversight during the final Vulkan rebase where, after the newly added sampler pool cache, texture bindings would use the wrong sampler pool., Our Magic Kingdom guide has you covered with dining tips, touring plan, and transportation hacks for maximizing your time. Save money, experience more. Check out our destination ho..., Here's a quick tip and guide on playing Tears of the Kingdom on a computer! Just be sure you meet the recommended hardware specs for Ryujinx application whic..., Hello Everyone,welcome to my new video,This tutorial is about Low FPS problem and Best Performance Settings for the Legend of Zelda Tears of the Kingdom in r..., AMD and Intel users can instead use Linux, the Mesa drivers get updates and provide proper rendering in both OpenGL and Vulkan. GCN1 and GCN2 users must manually force the amdgpu kernel module to get Vulkan support. For any other GPU model and vendor, latest drivers are mandatory to get proper rendering. , Shader Cache for TOTK Vulkan yuzu. I don't know if this is more comfortable for you to play later, this is the shader cache that I have but I know that I still have things to unlock, at …, There are 2: TRANSFERABLE shader cache is the one you can find here and share. It works on BOTH openGL and Vulkan. Both need it. It doesn't get lost when you upgrade your GPU driver or Cemu version, etc. VULKAN PIPELINE cache is only for vulkan. This is the one that gets lost all the time. It's IN ADDITION to the above transferable cache., That said, Ryujinx appears to run at a much slower FPS generally (hovering around 30-45 FPS) with microstutters until I tweaked the NVIDIA settings and making sure that it is on maximum performance, enabling threaded optimization, triple buffering, vysnc to fast, and Vulkan/OpenGL method to set at Prefer layered on DXGI Swapchain.